Source

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Source
Source engine logo and wordmark.svg
Udvikler(e) Valve Corporation
Stabil version Build 5374 (2013)
Platform Windows
Mac OS X
Linux
PlayStation 3
Xbox
Xbox 360
PlayStation 4
Xbox One
Licens Ophavsret
Hjemmeside ValveSoftware.com

Source er en 3D-spilmotor udviklet af Valve Corporation. Motoren fik sin debut i 2004 med udgivelsen af Counter-Strike: Source, kort efterfulgt af Half-Life 2 og har været i aktiv udvikling lige siden.

Source blev skabt til first-person shooters, men er også blevet brugt til rollespil, side-scroller-, puslespil, MMORPG-, shoot 'em up og real-time strategy-spil.

Nævneværdig teknologi[redigér | redigér wikikode]

Kilder og referencer[redigér | redigér wikikode]

Referencer[redigér | redigér wikikode]

  1. "Source Multiplayer Networking". Valve Developer Community. 2005-06-30. http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking. Hentet 2008-07-20. 
  2. "VPhysics". Valve Developer Community. 2006-10-15. http://developer.valvesoftware.com/wiki/Vphysics. Hentet 2008-07-20.  Arkiveret 2006-06-01.
  3. "Source: Belly of the Beast". hlfallout.net. 2004-06-21. http://www.hlfallout.net/articles.php/article_2/4/. Hentet 2008-12-06. "Since they licensed and integrated it into Source, Valve have been tweaking and adding to Havok to the point it's virtually a new animal. Almost every aspect of the Source engine follows on from the physics — including the sound, graphics, AI and animation. When asked whether or not they would be upgrading to Havok 2, Valve seemed to suggest they probably wouldn't, in part because H2 wouldn't be much of a step forward from what they currently have." 
  4. "Multi-Core in the Source Engine Core". Bit-tech. 2006-11-02. http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/1.html. Hentet 2006-11-02. 
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